Tag: spells

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  • Lyssa's Spellbook

    Below is an account of spells within Lyssa's ever-growing repertoire. Initially, she had been tutored in the ways of Transmutation by a local witch from her village named Martra. As Lyssa's powers increased in potency and unpredictability, Martra began to …

  • Armor

    *ARMOR* (Conjuration) *Range*: Touch *Components*: V, S, M *Duration*: Special *Casting Time*: 1 round *Area of Effect*: 1 creature *Saving Throw*: None By means of this spell, the wizard creates a magical field of force that serves as if it …

  • Magic Missile

    *MAGIC MISSILE* (Evocation) *Range*: 60 yards + 10 yards/level *Components*: V, S *Duration*: Instantaneous *Casting Time*: 1 *Area of Effect*: 1 or more creatures *Saving Throw*: None Use of the magic missile spell creates up to five missiles …

  • Charm Person

    *CHARM PERSON* (Enchantment/Charm) *Range*: 120 yards *Components*: V, S *Duration*: Special *Casting Time*: 1 *Area of Effect*: 1 person *Saving Throw*: Neg. This spell affects any single person it is cast upon. The term person includes any …

  • Burning Hands

    *BURNING HANDS* (Alteration) *Range*: 0 *Components*: V, S *Duration*: Instantaneous *Casting Time*: 1 *Area of Effect*: The caster *Saving Throw*: 1/2 When the wizard casts this spell, a jet of searing flame shoots from his fingertips. His hands …

  • Chaos Shield

    *CHAOS SHIELD* (Abjuration) *Range*: 0 *Components*: V, S *Duration*: 1d10 rounds +2 rounds/level *Casting Time*: 2 *Area of Effect*: The caster *Saving Throw*: Special Following the discovery of wild magic came the discovery of wild surges and …

  • Fireflow

    *FIREFLOW* (Alteration) *Range*: 30 yards *Components*: V, S, M *Duration*: 1 round/level *Casting Time*: 3 *Area of Effect*: One fire source *Saving Throw*: None This spell allows a wizard to control natural fires by manipulating randomness and …

  • Alternate Reality

    *ALTERNATE REALITY* (Alteration) *Range*: 0 *Components*: V, S, M *Duration*: Instantaneous *Casting Time*: 3 *Area of Effect*: Creature touched *Saving Throw*: None With this spell, the caster creates a small variation in probabilities. This …

  • Unluck

    *UNLUCK* (Evocation) *Range*: 10 yards *Components*: V, S, M *Duration*: 2d10 rounds *Casting Time*: 4 *Area of Effect*: One creature *Saving Throw*: Neg. With this spell, the wild mage creates a negative pattern in the random forces surrounding …

  • Levitation

    *LEVITATION* (Alteration) *Range*: 20 yards/level *Components*: V, S, M *Duration*: 1 turn/level *Casting Time*: 2 *Area of Effect*: 1 creature or object *Saving Throw*: Neg. When a _levitate_ spell is cast, the wizard can place it upon his …

  • Scare

    *SCARE* (Enchantment/Charm) *Range*: 30 yards + 10 yards/level *Components*: V, S, M *Duration*: 1d4 rounds + 1 round/level *Casting Time*: 2 *Area of Effect*: 15-foot radius *Saving Throw*: Special This spell causes creatures with fewer than 6 …

  • Strength

    *STRENGTH* (Alteration) *Range*: Touch *Components*: V, S, M *Duration*: 1 hour/level *Casting Time*: 1 turn *Area of Effect*: Person touched *Saving Throw*: None Application of this spell increases the Strength of the character by a number of …

  • Fireball

    *FIREBALL* (Evocation) *Range*: 10 yards + 10 yards/level *Components*: V, S, M *Duration*: Instantaneous *Casting Time*: 3 *Area of Effect*: 2' foot radius *Saving Throw*: 1/2 A _fireball_ is an explosive burst of flame, which detonates with a …

  • Flame Arrow

    *FLAME ARROW* (Conjuration/Summoning) *Range*: 30 yards + 10 yard/level *Components*: V, S, M *Duration*: 1 round *Casting Time*: 3 *Area of Effect*: Special *Saving Throw*: None This spell has two effects. First, the wizard can cause normal …

  • Fly

    *FLY* (Alteration) *Range*: Touch *Components*: V, S, M *Duration*: 1 turn/level + ld6 turns *Casting Time*: 3 *Area of Effect*: Creature touched *Saving Throw*: None This spell enables the wizard to bestow the power of magical flight. The …

  • Fumble

    *FUMBLE* (Enchantment/Charm) *Range*: 10 yards/level *Components*: V, S, M *Duration*: 1 round/level *Casting Time*: 4 *Area of Effect*: 30-foot cube *Saving Throw*: Special When a fumble spell is cast, the wizard creates an area in which all …

  • Stoneskin

    *STONESKIN* (Alteration) *Range*: Touch *Components*: V, S, M *Duration*: Special *Casting Time*: 1 *Area of Effect*: 1 creature *Saving Throw*: None When this spell is cast, the affected creature gains a virtual immunity to any attack by cut, …

  • Invulnerability to Normal Weapons

    *INVULNERABILITY TO NORMAL WEAPONS* (Abjuration) *Range*: 0 *Components*: V, M *Duration*: 1 round/level *Casting Time*: 2 *Area of Effect*: 5-foot radius *Saving Throw*: None This spell creates an immobile, faintly shimmering magical sphere …

  • Teleport

    *TELEPORT* (Alteration) *Range:* Touch *Components:* V *Duration:* Instantaneous *Casting Time:* 2 *Area of Effect:* Special *Saving Throw*: None When this spell is used, the wizard instantly transports himself, along with a certain amount of …

  • Telekinesis

    *TELEKINESIS* (Alteration) *Range:* 10 yards/level *Components:* V, S *Duration:* Special *Casting Time:* 5 *Area of Effect:* Special *Saving Throw:* Neg. By means of this spell, the wizard is able to move objects by concentrating on moving them …

  • Cloudkil

    *CLOUDKILL* (Evocation) *Range*: 10 yards *Components*: V, S *Duration*: 1 round/level *Casting Time*: 5 *Area of Effect*: 40' wide, 20' high, 20' deep cloud *Saving Throw*: None This spell generates a billowing cloud of ghastly yellowish green …

  • Hold Monster

    *HOLD MONSTER* (Enchantment/Charm) *Range*: 5 yards/level *Components*: V, S, M *Duration*: 1 round/level *Casting Time*: 5 *Area of Effect*: 1 to 4 creatures in a 40-foot cube *Saving Throw*: Neg. This spell immobilizes from one to four …

  • Avoidance

    *AVOIDANCE* (Abjuration, Alteration) _Reversible_ *Range*: 10 yds. *Components*: V, S, M *Duration*: Permanent until dispelled *Casting Time*: 5 *Area of Effect*: Up to 3-ft. cube *Saving Throw*: Special By means of this spell, the caster …

  • Chromatic Orb

    *CHROMATIC ORB* (Alteration, Illusion) *Range*: 0 *Components*: V, S, M *Duration*: Special *Casting Time*: 1 round *Area of Effect*: Creates 1 orb *Saving Throw*: Neg. This spell causes a 4-inch-diameter sphere to appear in the caster’s hand. …

  • Nystul's Blacklight Burst

    *NYSTUL’S BLACKLIGHT BURST* (Evocation) Range: 10 yds./level Components: V, S, M Duration: Instantaneous Casting Time: 4 rounds Area of Effect: 20-ft. radius sphere Saving Throw: Special This risky spell brings forth a blast of energy from the …

  • Lance of Disruption

    *LANCE OF DISRUPTION* (Invocation/Evocation) Range: 0 Components: V, S Duration: Instantaneous Casting Time: 3 rounds Area of Effect: 5ft x 60ft Saving Throw: 1/2 This spell creates a beam of concussive, disrupting force that lashes out from the …

  • Disarm

    *DISARM* (Evocation) Range: 100 yds. Components: V, S Duration: Instantaneous Casting Time: 1 round Area of Effect: 1 person Saving Throw: Neg. This spell summons minor telekinetic bursts that cause a person to drop any hand-held weapons or items …

  • Dablova's Spellbook

    *LEVEL 1 (x5)* Armor Burning Hands Change Self Charm Person Control Vapor* Cause Light Wounds* Detect Undead Hypnotism Magic Disk Mending Minor Quest* Patternweave Phantasmal Force Protection from Evil Protective Amulet* Seduction I* …

  • Reflection

    *REFLECTION* (Abjuration) *Range*: Special *Components*: V, S, M *Duration*: 1 round/4 levels *Casting Time*: 5 *Area of Effect*: The caster *Saving Throw*: None By means of this spell, the wizard reflects all harmful 1st- through 3rd-level …

  • Rary's Mind Scan

    *RARY'S MIND SCAN* (Divination) *Range*: 10 yards/level *Components*: V, S *Duration*: 5 rounds/level *Casting Time*: 4 *Area of Effect*: 1 creature/probe *Saving Throw*: Special This spell allows for deeper study of an unshielded mind than …

  • Tenser's Deadly Strike

    *TENSER'S DEADLY STRIKE* (Alteration) *Range*: 0 *Components*: V, S, M *Duration*: 3 rounds + 1d6 rounds *Casting Time*: 3 *Area of Effect*: The caster *Saving Throw*: None This spell improves the martial prowess of the caster. All melee …

  • Eyefire

    *EYEFIRE* (Evocation) *Range*: 0 *Components*: V, S *Duration*: 1 round/3 levels *Casting Time*: 5 *Area of Effect*: 1 creature/round within 20 feet + 5ft/level *Saving Throw*: 1/2 This dramatic spell causes the caster's eyes to glow a fearsome …

  • Beltyn's Burning Blood

    *BELTYN'S BURNING BLOOD* (Necromancy) *Range*: 10 yards/level *Components*: V, S, M *Duration*: 3 rounds *Casting Time*: 4 *Area of Effect*: 1 creature *Saving Throw*: Negates By means of this spell, a wizard can cause the open, bleeding wounds …

  • Agannazar's Scorcher

    *AGANNAZAR'S SCORCHER* (Evocation) Range: 20 yds Components: V, S Duration: Special Casting Time: 3 rounds Area of Effect: 1 creature Saving Throw: Special Upon casting this spell, a jet of flame appears at the caster's fingertips and bursts …

  • Bladethirst

    *BLADETHIRST* (Alteration) Casting Time: 2 Range: Touch Components: V, S, M Duration: Instantaneous For the round following the casting of this spell, any single-ended slashing weapon is granted +3 to hit (but not to damage). The blade ignites …

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