Fighting Styles

Fighting Style Specialization

Knowing how to use a particular fighting style is almost as important as being proficient with a weapon. Warriors automatically know every style, while the other character types are limited in their knowledge of fighting styles. If a nonwarrior wishes to learn a style he doesn’t know, he can do so at the cost of a weapon proficiency.
In addition to simply knowing a style, warriors, priests, and rogues can specialize in that method of fighting by spending a weapon proficiency slot. The exact effects of style specialization vary from style to style. Note that warriors can specialize in a weapon, and then specialize in an appropriate style. In fact, warriors can specialize in as many styles as they like, as long as they have the proficiency slots available.
Priests and rogues can only specialize in one style.

Weapon and Shield Style
Normally, a character employing a shield in his off hand can shield-rush, shield-punch, or block as if it were a secondary weapon, with the normal penalties for attacking with two weapons (-2 to primary attack and -4 to secondary attack). This can be partially or completely negated by the character’s reaction adjustment for Dexterity. Ambidextrous characters who specialize in this style suffer no penalty with either attack.
The disadvantage is that the shield’s AC bonus is forfeited for any round in which it is used this way. However, characters who specialize in weapon and shield style can choose to make one of these secondary attacks every round without losing the AC benefit for carrying a shield.
Shield Options

One-handed Weapon Style
Characters who specialize in this style gain a special AC bonus of +1 while fighting with a one-handed weapon and no shield or off- hand weapon. By spending an additional proficiency slot, the character can increase his AC bonus to +2, but that’s the maximum benefit for style specialization.

Two-handed Weapon Style
If a character specializes in two-handed weapon style, she increases the speed of her weapon and the weapon’s speed factor drops by 3.
There are also a variety of weapons that are normally used one – handed but that can be used two- handed. This would allow a specialist in this style to gain the speed benefit mentioned above. In addition, the two handed style specialist gains a +1 to damage rolls when using a one-handed weapon in two hands.

Two-Weapon Style
This is a difficult style to master, since it requires exceptional coordination and skill. Normally, characters who fight with a weapon in each hand suffer a –2 penalty to attacks with their primary hand and a –4 penalty to attacks with the off-hand weapon. This can be partially or completely negated by the character’s reaction adjustment for Dexterity. Ambidextrous characters who specialize in this style suffer no penalty with either attack.
The character’s secondary weapon must be one size smaller than his primary weapon—but knives and daggers can always be used as secondary weapons, regardless of the size of the primary weapon. Note that this means that for Man-sized characters, the secondary weapon has to be size S. However, if a character spends a second proficiency slot on two-weapon style specialization, he gains the ability to use two weapons of equal size, as long as he can use each one as a one-handed weapon. Rangers are considered to have the first slot of this style specialization for free as a character ability.

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Fighting Styles

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